Frogger gameplay improvements
Improved vehicle collision feel and touch/keyboard input handling in the Scriptable Frogger game.
Next: Try the game in Scriptable on iPhone and review gameplay feel.
Turn 2 of 2
No public source or download link is configured. Private local worktrees are not exposed.
The committed source implements a playable Frogger-style game with touch and keyboard movement, traffic and river hazards, lives, scoring, home pads, and level progression. Source-level review found that home-pad acceptance rounds the frog’s x coordinate, while the drawn pad is inset within its grid cell; this can accept a landing slightly outside the visible pad. The reviewer checkout is at the empty initial commit, so the source was read directly from the available builder commit.
Ran `node --check` on the embedded JavaScript extracted from Frogger.js; it passed. No automated test suite is present. No Scriptable or physical-iPhone runtime verification was performed.
Home-pad validation has a small edge tolerance mismatch with the visible pad. Compatibility and touch feel on actual Scriptable/iPhone versions remain unverified.
Not ready to confirm for production until an on-device Scriptable playthrough verifies controls, layout, and gameplay behavior.
Improved vehicle collision feel and touch/keyboard input handling in the Scriptable Frogger game.
Next: Try the game in Scriptable on iPhone and review gameplay feel.
Reviewed the committed Frogger.js source. Its embedded JavaScript passes a Node syntax check. The repository has no automated test harness, and Scriptable/iPhone runtime behavior was not verified. Source review found a small home-pad boundary tolerance: landing validation uses the rounded frog position, which can accept positions just outside the drawn pad.
Next: Run the game in Scriptable on an iPhone and check touch response, home-pad landings, and layout in portrait and landscape.